4 0
The Fast and the Furious : Pushing Push-Button Digital Entertainment 6 6 - - - v. ; 23 cm. - - - - - . - . - 0 . - . - 0 .
ABSTRACT : The phenomenal growth in mobile-phone usage has radically changed the lifestyle and behavior of its vast community of users. This paves the way for opportunities for consumers-on-the-go to enjoy digital entertainment offered in mobile format, including real-time news-feeds, remote inter-active games, audio/video clips and broadcast of any information thas has a mass-based following. marketers see great potential in mobile marketing campaigns to complement taditional media, with its ever-enhanced efficiency and economy in the wake of continuing technological leaps in communication. Several examples of best-practice cases are presented, including a virtual world of like-minded avatars.
5
5
2 = =
2
2 --0------
6 --0-- 2 --------
0 2 --
--20------
Mobile Marketing;Non-traditional media ------Digital Entertainment;Communication----
--------20--
----2
/ 2
/ 2
/
/
The Fast and the Furious : Pushing Push-Button Digital Entertainment 6 6 - - - v. ; 23 cm. - - - - - . - . - 0 . - . - 0 .
ABSTRACT : The phenomenal growth in mobile-phone usage has radically changed the lifestyle and behavior of its vast community of users. This paves the way for opportunities for consumers-on-the-go to enjoy digital entertainment offered in mobile format, including real-time news-feeds, remote inter-active games, audio/video clips and broadcast of any information thas has a mass-based following. marketers see great potential in mobile marketing campaigns to complement taditional media, with its ever-enhanced efficiency and economy in the wake of continuing technological leaps in communication. Several examples of best-practice cases are presented, including a virtual world of like-minded avatars.
5
5
2 = =
2
2 --0------
6 --0-- 2 --------
0 2 --
--20------
Mobile Marketing;Non-traditional media ------Digital Entertainment;Communication----
--------20--
----2
/ 2
/ 2
/
/