MathQuest: Elementary educational math game in Taglish language with AI chatbox assistance for Pinoy Primary Students (Record no. 25701)

000 -LEADER
fixed length control field 02164nam a2200241Ia 4500
001 - CONTROL NUMBER
control field 90124
003 - CONTROL NUMBER IDENTIFIER
control field FT7785
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251028082129.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240426n 000 0 eng d
040 ## - CATALOGING SOURCE
Description conventions rda
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title engtag
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number .
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Regine B. Malacas and Anna Rowena T. Valencia.
245 #0 - TITLE STATEMENT
Title MathQuest: Elementary educational math game in Taglish language with AI chatbox assistance for Pinoy Primary Students
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Manila:
Name of producer, publisher, distributor, manufacturer PLM,
Date of production, publication, distribution, manufacture, or copyright notice c2024.
336 ## - CONTENT TYPE
Content type code text
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type code unmediated
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type code volume
Carrier type term volume
Source rdacarrier
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note ABSTRACT: This study presents a comprehensive and innovative approach in enhancing mathematics education through the development of a Mathematics mobile game with AI Chatbox and a text-to-speech feature. The primary objective of this game is to provide students with a unique and engaging learning experience that facilities a deeper understanding of the subject matter. One of the distinctive features of this mobile game is its utilization of Taglish Language as the default language. By incorporating both Tagalog and English, the game aims to create a more inclusive and enjoyable learning environment for Filipino elementary students and teachers. This bilingual approach recognizes the diverse linguistic backgrounds of the learners and seeks to bridge any language barriers that may hinder their comprehension and participation. Furthermore, the game incorporates an AI Chatbox that serves as a virtual assistant, providing personalized guidance and support to students as they progress through various mathematical concepts. The AI Chatbox adapts to students needs, providing real-time feedback and fostering understanding. And also, the game’s classroom feature allows teachers to track progress, supporting personalized instruction and addressing areas of difficulty. The finding shows that this study helps to support students in learning different topics of mathematics, this also helps to show the importance of language when it comes to studying.
526 ## - STUDY PROGRAM INFORMATION NOTE
Classification Filipiniana
655 ## - INDEX TERM--GENRE/FORM
Genre/form data or focus term academic writing
942 ## - ADDED ENTRY ELEMENTS
Institution code [OBSOLETE] lcc
Item type Thesis/Dissertation
Koha issues (borrowed), all copies 1
Source of classification or shelving scheme
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Fund Source Total Checkouts Full call number Barcode Date last seen Date last checked out Item type
          Filipiniana-Thesis PLM PLM Filipiniana Section Donation 1 T58.64 M33 2024 FT7785 2025-10-27 2025-10-27 Thesis/Dissertation

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