| 000 -LEADER |
| fixed length control field |
02555nam a22002417a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
FT8770 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251106134009.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
251106b ||||| |||| 00| 0 eng d |
| 041 ## - LANGUAGE CODE |
| Language code of text/sound track or separate title |
engtag |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T58.5 B45 2025 |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Belgica, Sebastian Anthony F.; Gazon, Gabriel Oliver M.; Table, Caleb Kyle |
| 245 ## - TITLE STATEMENT |
| Title |
CMDR: An artificial intelligence card game application using prominent Philippine historical figures |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
. |
| Name of producer, publisher, distributor, manufacturer |
. |
| Date of production, publication, distribution, manufacture, or copyright notice |
c2025 |
| 300 ## - PHYSICAL DESCRIPTION |
| Other physical details |
Capstone Project: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2025 |
| 336 ## - CONTENT TYPE |
| Source |
text |
| Content type term |
text |
| Content type code |
text |
| 337 ## - MEDIA TYPE |
| Source |
unmediated |
| Media type term |
unmediated |
| Media type code |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
volume |
| Carrier type term |
volume |
| Carrier type code |
volume |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
ABSTRACT: Card games have long been a popular for entertainment in the Philippines, attracting people of every demographic and age. Due to their versatility, card games have drawn increased attention and significance ion areas beyond traditional play, such as e-sports and education. This purpose of this study is to create an AI-powered card game application that integrates neural networks and aims to educate and entertain. Entitled “CMDR”, the game allows players to engage with notable Filipino historical figures Jose Rizal, Andres Bonifacio, Emilio Aguinaldo, and Melchora Aquino through unique decks designed to reflect each hero’s personality, contributions, and historical context. To achieve this goal, the developers utilized the capabilities of Unity Engine and Visual Studio Code. 74 players tested and evaluated the game and results show that; (1) With an overall rating of 4.56, the game attracted players into card gaming through its format which proved particularly engaging for beginners and helps them entertaining the idea of playing other card games. (2) Players rated the accuracy of the historical figures with 4.56; displaying proper depictions of the historical figures within the game setting. Lastly, (3) a neural network-based AI was implemented to assist new players and provide a challenge by adapting to user behavior and skill level. As much, players rated the game’s AI performance with an overall score of 4.38. In conclusion, by creating a card game application that uses neural networks and aims to be both entertaining and educational, this project was able to offer a fun and interesting platform where individuals of all ages may explore and learn about Philippine history through interesting activities. |
| 526 ## - STUDY PROGRAM INFORMATION NOTE |
| Classification |
Filipiniana |
| 655 ## - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
academic writing |
| 942 ## - ADDED ENTRY ELEMENTS |
| Source of classification or shelving scheme |
|
| Item type |
Thesis/Dissertation |