| 000 -LEADER |
| fixed length control field |
02324nam a22002417a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
ft6030 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251127132407.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
251127b ||||| |||| 00| 0 eng d |
| 041 ## - LANGUAGE CODE |
| Language code of text/sound track or separate title |
engtag |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.9 F56 2017 |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Jeissel Deniser C. Flores and Jacquiline remee N. Genato. |
| 245 ## - TITLE STATEMENT |
| Title |
Enhancement of the cellular automata algorithm applied in cave map generation |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
. |
| Name of producer, publisher, distributor, manufacturer |
. |
| Date of production, publication, distribution, manufacture, or copyright notice |
c2017 |
| 300 ## - PHYSICAL DESCRIPTION |
| Other physical details |
Undergraduate Thesis: (BSCS major in Computer Science) - Pamantasan ng Lungsod ng Maynila 2017. |
| 336 ## - CONTENT TYPE |
| Source |
text |
| Content type term |
text |
| Content type code |
text |
| 337 ## - MEDIA TYPE |
| Source |
unmediated |
| Media type term |
unmediated |
| Media type code |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
volume |
| Carrier type term |
volume |
| Carrier type code |
volume |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Abstract This study is about Cellular Automata, an algorithm that produces a collection of "colored" cells on a grid of specified shape that evolves through several discrete time steps per set of rules based on the states of neighboring cells. The algorithm results into a cave-like map that can be used in different ways such as games. The main objective of this study is to enhance Cellular Automata Algorithm to improve its performance and capabilities in generating a cave. The study can be useful to different fields but the focus is to those game developers or designers who are interested in making games that has maps such as open world, roguelike or adventure games. Cellular automata is already the best algorithm for cave map generation but it has some drawbacks such as tendency to generate disconnected maps, huge-open spaces and it lacks the ability to create a pathway outside the cave. We have improved the Cellular Automata by adding tweaks and additional rules to the algorithm to produce a better map generator. We connected the isolated regions, lessen the big area spaces and added a pathway outside the cave. Lastly, the researchers applied it into a desktop game application that will reflect the use of the enhanced cellular automata algorithm. The Cave generator that was applied with the improved cellular automata algorithm can now be used to better generate more cave like maps for games. Now, future researchers can further enhance the algorithm by creating a 3D Map generator or applying the algorithm on a game using other platforms. |
| 526 ## - STUDY PROGRAM INFORMATION NOTE |
| Classification |
Filipiniana |
| 655 ## - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
academic writing |
| 942 ## - ADDED ENTRY ELEMENTS |
| Source of classification or shelving scheme |
|
| Item type |
Archival materials |