| 000 -LEADER |
| fixed length control field |
02351nam a22002417a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
ft8849 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251205152334.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
251205b ||||| |||| 00| 0 eng d |
| 041 ## - LANGUAGE CODE |
| Language code of text/sound track or separate title |
engtag |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T58 C84 2025 |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Cuenco, Jomarie G.; Faustino, Riley Gem A.; Galang, Marvin Ross S. |
| 245 ## - TITLE STATEMENT |
| Title |
Hoop master: An integrated basketball simulation and coaching assistant system |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
. |
| Name of producer, publisher, distributor, manufacturer |
. |
| Date of production, publication, distribution, manufacture, or copyright notice |
c2025 |
| 300 ## - PHYSICAL DESCRIPTION |
| Other physical details |
Capstone Project: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2025 |
| 336 ## - CONTENT TYPE |
| Source |
text |
| Content type term |
text |
| Content type code |
text |
| 337 ## - MEDIA TYPE |
| Source |
unmediated |
| Media type term |
unmediated |
| Media type code |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
volume |
| Carrier type term |
volume |
| Carrier type code |
volume |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
ABSTRACT: Data-driven analytics are often underutilized in basketball coaching, leading to ineffective strategies and poor lineup decisions. To address this gap, the HoopMaster mobile Android application was developed, integrating advanced data analytics with interactive simulation to enhance coaching efficiency and game strategy. The system features an animated digital court board, successfully implemented through Unity Hub, allowing coaches to design, animate, and simulate basketball plays for improved communication and collaboration during practices and games. HoopMaster incorporates a Multiple Linear Regression (MLR) model to evaluate player performance metrics, such as points, assists, rebounds, and shooting percentages, and determine the optimal starting lineup. Using data from the Entertainment and Sports Programming Network, the model achieved an accuracy of 0.67, with a perfect recall of 1.00 and an F1-score of 0.67, ensuring high-impact player combination were consistently identified. Additionally, a Decision Three algorithm is used to recommend strategic plays tailored to each player’s strength and weaknesses. In testing across 60 play scenarios, the algorithm demonstrated 0.80 accuracy, with 1.00 precision for aggressive plays and 1.00 recall for conservative plays, achieving a macro-average F1-score of 0.76. By integrating MLR for intelligent lineup selection, decision trees for strategic paly recommendations, and animated simulation for visual clarity, HoopMaster delivers a holistic, data-driven approach to modern basketball coaching |
| 526 ## - STUDY PROGRAM INFORMATION NOTE |
| Classification |
Filipiniana |
| 655 ## - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
academic writing |
| 942 ## - ADDED ENTRY ELEMENTS |
| Source of classification or shelving scheme |
|
| Item type |
Thesis/Dissertation |