A hybrid approach to online game matchmaking using Las Vegas algorithm and K-nearest neighbor / Angela Mariz R. Chavez, Marck England P. Bautista. 6

By: Angela Mariz R. Chavez, Marck England P. Bautista. 4 0 16, [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; June 2023.46Edition: Description: 28 cm. ix, 48 ppContent type: text Media type: unmediated Carrier type: volumeISBN: ISSN: 2Other title: 6 []Uniform titles: | | Related works: 1 40 6 []Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- -- -- 20 -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:
Contents:
Action note: In: Summary: ABSTRACT: Online gaming, particularly video games, is a popular leisure activity, Matchmaking is crucial in e-sports and online gaming as it directly affects player satisfaction and the longevity of gaming products. A proposed solution to address unequal matchmaking in online gaming is to establish a performance-driven system. This study used the Las Vegas Algorithm for player selection and K-Nearest Neighbor for categorizing and classifying player performance data. This study a hybrid algorithm for online game matchmaking that combined Las Vegas Algorithm and K-Nearest Neighbor. The hybrid approach includes improvements such as data classification, runtime optimization and increased success probability. The study used a dataset of 80,000 raw data and 38 variables that underwent Mutual Information-Based Feature Selection. The study showed that using LVA and KNN together improved data categorization and classification, and a greater probability of success. However, the hybrid algorithm had a longer runtime compared to the Las Vegas algorithm. The hybrid algorithm necessitates an initial data categorization phase prior to selecting players randomly. The existing algorithm disregards player performance when identifying them. The hybrid algorithm takes longer to execute due to the extra computational steps needed for data categorization, which are not present in the current algorithm. Despite its drawback, the hybrid algorithm can enhance player selections by integrating performance rates into the categorization process. Other editions:
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Item type Current location Home library Collection Call number Status Date due Barcode Item holds
Book PLM
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Filipiniana Section
Filipiniana-Thesis QA76.9.A43 C43 2023 (Browse shelf) Available FT7744
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Undergraduate Thesis: (Bachelor of Science in Information Technology), Pamantasan ng Lungsod ng Maynila, 2023. 56

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ABSTRACT: Online gaming, particularly video games, is a popular leisure activity, Matchmaking is crucial in e-sports and online gaming as it directly affects player satisfaction and the longevity of gaming products. A proposed solution to address unequal matchmaking in online gaming is to establish a performance-driven system. This study used the Las Vegas Algorithm for player selection and K-Nearest Neighbor for categorizing and classifying player performance data. This study a hybrid algorithm for online game matchmaking that combined Las Vegas Algorithm and K-Nearest Neighbor. The hybrid approach includes improvements such as data classification, runtime optimization and increased success probability. The study used a dataset of 80,000 raw data and 38 variables that underwent Mutual Information-Based Feature Selection. The study showed that using LVA and KNN together improved data categorization and classification, and a greater probability of success. However, the hybrid algorithm had a longer runtime compared to the Las Vegas algorithm. The hybrid algorithm necessitates an initial data categorization phase prior to selecting players randomly. The existing algorithm disregards player performance when identifying them. The hybrid algorithm takes longer to execute due to the extra computational steps needed for data categorization, which are not present in the current algorithm. Despite its drawback, the hybrid algorithm can enhance player selections by integrating performance rates into the categorization process.

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