Mindmerge: Dive into healing - virtual reality gaming for overcoming social anxiety, managing panic and healing from PTSD / Bobis, Ahvegail S.; Cunanan, Mariane B.; Lisbo, Daryl L. 6
By: Bobis, Ahvegail S.; Cunanan, Mariane B.; Lisbo, Daryl L. 4 0 16 [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; January 2024.46Edition: Description: ix, 193 ppContent type: text Media type: unmediated Carrier type: volumeISBN: ISSN: 2Other title: 6 []Uniform titles: | | Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- -- -- 20 -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|
| Book | PLM | PLM Filipiniana Section | Filipiniana-Thesis | T T58 .B63 2024 (Browse shelf) | Available | FT7811 |
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Undergraduate Thesis: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2024. 56
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ABSTRACT: The MINDMERGE project revolutionizes mental health treatment by exploring virtual reality (VR) gaming as a therapeutic intervention foer social anxiety, panic disorders, and post-traumatic stress disorder (PTSD). This study combines the immersive qualities of VR with evidence-based therapeutic techniques, contributing to the evolving field of mental health interventions. The project specifically targets the Android mobile platform, envisioning the development of a secure VR gaming application. By tailoring virtual environments to address specific conditions, the application aims to create a controlled space where individuals can confront and manage their mental health challenges. The objective of the study is to develop a mobile application that leverages virtual reality gaming and therapeutic elements to provide accessible, immersive, and data-driven support for individuals dealing with social anxiety, panic disorders, and PTSD. The application includes AI-driven pre-game assessments, an engaging VR interface, and comprehensive progress tracking features. Following ISO-25010 guidelines, the study utilizes a survey forms-based methodology for assessing Functional Suitability, Usability, and Reliability. Mental health professionals and students aged 18-25, selected through purposive and convenience sampling, provide diverse insights. Evaluation results affirm the application's adherence to ISO standards, showcasing its effectiveness in predicting and assessing mental health conditions. The study's significance lies in its potential to offer a more accessible, immersive, and data-driven approach to treating social anxiety, panic disorders, and PTSD. The benefits extend to individuals dealing with these conditions, providing a controlled environment for exposure therapy, and coping strategy practice. Mental health professionals gain a new tool to enhance therapy effectiveness, contributing to the advancement of mental health technology and improved standard adherence.
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