Kasaysayan: The integration of Philippine History as an interactive and informative mobile game application using unity game engine / Masangkay, Miguel T.; Mendoza, Hannah Rose S. and Pacheco, Ma. Sofia I. 6

By: Masangkay, Miguel T.; Mendoza, Hannah Rose S. and Pacheco, Ma. Sofia I. 4 0 16, [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; January 2023.46Edition: Description: 28 cm. 129 ppContent type: text Media type: unmediated Carrier type: volumeISBN: ISSN: 2Other title: 6 []Uniform titles: | | Related works: 1 40 6 []Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- -- -- 20 -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:
Contents:
Action note: In: Summary: ABSTRACT: A positive outlook on learning is crucial in achieving one's success. Hence, in learning abstract topics and protocols in computer networking courses, having motivation is also key. An apparent thing is that students lose motivation in learning Philippine Histoey. They either find it hard to understand, or end up forgetting what they have learned when time goes by. Having an interactive learning experience gives students the opportunity to control their own learning and a chance to have hands-on experiences with subject matter and is supportive of high-level student learning as well as mastery of practical skills. In this paper, the proponents aim to create an Android based 2d pixel Adventure trivia game that teaches students about the Philippines while also making it fun and interactive. With the objectives mainly centered around being able to teach Philippine History in the form of a game, and backing the game's content up with verified information to ensure authenticity and respect to the source materials. The game will be deployed to the respondents in an APK file and will undergo evaluation using the ISO/TEC 25010 evaluation tool. A pre-test and post-test in the form of an online survey was also used to measure the game's effectiveness. The proponents used random snowball sampling for their data Gathering Procedure, The game is tested by 40 respondents. The results of the evaluation are as follows. A.) Functional Stability having a mean score of 3.62. B.) Performance Efficiency with a mean score of 4.19. C.) Usability with a mean score of 4.215. D.) Reliability with a score 0f 4.52. and E.) Portability with a score of 4.78. Test results show a mean of 3.65 for the pre-test, and 6.13 for the post-test. Other editions:
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Undergraduate Thesis: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2023. 56

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ABSTRACT: A positive outlook on learning is crucial in achieving one's success. Hence, in learning abstract topics and protocols in computer networking courses, having motivation is also key. An apparent thing is that students lose motivation in learning Philippine Histoey. They either find it hard to understand, or end up forgetting what they have learned when time goes by. Having an interactive learning experience gives students the opportunity to control their own learning and a chance to have hands-on experiences with subject matter and is supportive of high-level student learning as well as mastery of practical skills. In this paper, the proponents aim to create an Android based 2d pixel Adventure trivia game that teaches students about the Philippines while also making it fun and interactive. With the objectives mainly centered around being able to teach Philippine History in the form of a game, and backing the game's content up with verified information to ensure authenticity and respect to the source materials. The game will be deployed to the respondents in an APK file and will undergo evaluation using the ISO/TEC 25010 evaluation tool. A pre-test and post-test in the form of an online survey was also used to measure the game's effectiveness. The proponents used random snowball sampling for their data Gathering Procedure, The game is tested by 40 respondents. The results of the evaluation are as follows. A.) Functional Stability having a mean score of 3.62. B.) Performance Efficiency with a mean score of 4.19. C.) Usability with a mean score of 4.215. D.) Reliability with a score 0f 4.52. and E.) Portability with a score of 4.78. Test results show a mean of 3.65 for the pre-test, and 6.13 for the post-test.

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