Web-based game for simulating cyber security against malware, phishing, ransomware, cloud hacking, and social engineering / Belitario, Rex Matthew M.; Dizon, John Henry B.; Lee, Frederick Clarence D. 6

By: Belitario, Rex Matthew M.; Dizon, John Henry B.; Lee, Frederick Clarence D. 4 0 16, [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; January 2023.46Edition: Description: 28 cm. x, 89 ppContent type: text Media type: unmediated Carrier type: volumeISBN: ISSN: 2Other title: 6 []Uniform titles: | | Related works: 1 40 6 []Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- -- -- 20 -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:
Contents:
Action note: In: Summary: ABSTRACT: Technologically unaware Filipinos with hardly any data protection mechanisms makes the Philippines immensely vulnerable to cyber-attacks and incidents. In this study the researchers developed a game to test and analyze the effectiveness of learning about cybersecurity using game-based learning. The researchers were able to develop a working game prototype to be able to educate people on the importance of cybersecurity. The researchers conducted a one-group prestest-posttest to determine the result using the game as an intervention, the result showed that the test taken by the population sample after exposure to the game was higher, thus the game Beerus was successful in educating people on the topic of cybersecurity and emphasizing the importance of cybersecurity as well as assessing the effectiveness of game-based learning. From the gathered data, the researchers conclude that the respondents were educated on antivirus, malware, and cybersecurity. Due to the game's intervention users learned to value the importance of being protected from the different threats and other malicious software. Based on the findings of the researchers evaluation, the following conclusions of the study are as follows: The web-based game Beerus was successfully developed and scenarios that display the attack of cybersecurity threats on a computer are shown. The importance of antiviruses and cybersecurity on the protection and security of a computer is highlighted and emphazised. Based on the results of the pretest and posttest game-based learning is proven to be effective. Other editions:
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Undergraduate Thesis: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2023. 56

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ABSTRACT: Technologically unaware Filipinos with hardly any data protection mechanisms makes the Philippines immensely vulnerable to cyber-attacks and incidents. In this study the researchers developed a game to test and analyze the effectiveness of learning about cybersecurity using game-based learning. The researchers were able to develop a working game prototype to be able to educate people on the importance of cybersecurity. The researchers conducted a one-group prestest-posttest to determine the result using the game as an intervention, the result showed that the test taken by the population sample after exposure to the game was higher, thus the game Beerus was successful in educating people on the topic of cybersecurity and emphasizing the importance of cybersecurity as well as assessing the effectiveness of game-based learning. From the gathered data, the researchers conclude that the respondents were educated on antivirus, malware, and cybersecurity. Due to the game's intervention users learned to value the importance of being protected from the different threats and other malicious software. Based on the findings of the researchers evaluation, the following conclusions of the study are as follows: The web-based game Beerus was successfully developed and scenarios that display the attack of cybersecurity threats on a computer are shown. The importance of antiviruses and cybersecurity on the protection and security of a computer is highlighted and emphazised. Based on the results of the pretest and posttest game-based learning is proven to be effective.

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