Association Between Aggressive Behavior and Video Gaming Among Students Grade 7 to 10 in Selected Public Schools in Manila / Cahanding, Ma. Amadea Teresita, Carlos, Erick John, Cuaderno, Cedrix, De Castillo, Krishna Gail, Endaya, Criselli, Faustino, Missy, Fermin, Alyssa Nicole, Ferrer, Edeliza Mae, Gamboa, Krizelle Anne. 6
By: 4 0 16 [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; 2015;March 2015.46Edition: Description: Content type: other Media type: unspecified Carrier type: unspecifiedISBN: ISSN: 2Other title: 6 []Uniform titles: | | Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- -- -- 20 -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|
| Book | PLM | PLM Medical Library | Medical-Research Study | MRS C132 2015 C.1 (Browse shelf) | Available | M-227 | ||
| Book | PLM | PLM Medical Library | Medical-Research Study | MRS C132 2015 C.1 (Browse shelf) | Available | M-230 | ||
| Book | PLM | PLM Medical Library | Medical-Research Study | MRS C132 2015 C.1 (Browse shelf) | Available | M-242 |
Browsing PLM Shelves , Shelving location: Medical Library , Collection code: Medical-Research Study Close shelf browser
56
5
In Metro Manila, video gaming experienced a surge in popularity, with the emergence of other gaming platforms, such as mobile devices and tablets. And it is known that excessive use of the computer can also negatively affect a person's physical, metal, psychological health and behavior. The study was performed to determine the association between aggressive behavior and video gaming among grade 7 to 10 Students in Selected Public schools in Manila. From the conducted survey, it was found that majority of the respondents stratified by playing status (90.61%) are classified as aggressive and only 9.39% are non-aggressive in the Verbal Aggression scale; 80.96% are classified as aggressive and 36.29% are non-aggressive in the Physical Aggression scale. Long-term gamers (. 3 years) are 2.6 times more likely to be verbally aggressive than short-term gamers. The long-term gamers are also tend to be likely to be verbally aggressive that short-term gamers. The long-term gamers also tend to be 2 times more likely to be physically aggressive compared to short-term gamers. However, there was no significant association found among Physical, Verbal and Relational types of aggressive behavior, and the frequency and regularity of playing video games, as well as the type of game played.
5

There are no comments for this item.