Garden of Eden (GOE) map generation algorithm applied in paradiso mobile game application
By: Daniel W. Clado and Prince Al G. Ramirez
Language: English Publisher: . . c2016Description: Undergraduate Thesis: (BSCS major in Computer Studies) - Pamantasan ng Lungsod ng Maynila, 2016Content type: text Media type: unmediated Carrier type: volumeGenre/Form: academic writingDDC classification: . LOC classification: QA76.76 C53 2016| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|
| Archival materials | PLM | PLM Archives | Filipiniana-Thesis | QA76.76 C53 2016 (Browse shelf) | Available | FT6087 |
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| QA76.75 D56 2011 An Enhancement of charm algorithm applied to shopping cart system | QA76.75 E88 2016 An Enhancement of Midpont Displacement Algorithm Applied in 1D Terrain Generation | QA76.75 J53 2010 An Enhancement of scanline algorithm applied in Lord of the Shades Game | QA76.76 C53 2016 Garden of Eden (GOE) map generation algorithm applied in paradiso mobile game application | QA76.76 C65 A48 2015 KWAK (Kompiler With A"K"} | QA76.76 C65 B36 2015 Kadagdagdagdag | QA76.76 C65 C38 2015 C-Nonym Compiler |
ABSTRACT: Procedural Content Generation (PCG) is any method that creates game content algorithmically, with or without involvement from the designer. The researchers introduced a new algorithm called Garden of Eden (GoE) algorithm in generating maps. The algorithm was inspired from the elaborate Procedural Conentent Generation algorithm from the sandbox game Minecraft and “Don’t Starve”. The GoE algorithm can be separated generally into two: the random number generator and the biome generator. Upon simulation and thorough analysis, the researchers found problems and limitations on the existing algorithm. The algorithm only accepts string input as a parameter. Also, it is not applied to a network-sharing environment. Moreover, the algorithm doesn’t follow a definite pattern in generating biomes. The researchers came up with solutions that will enhance the process of the algorithm. The researchers added other input parameters in the enhanced algorithm, specifically, real, interger and character values. Moreover, the enhanced algorithm is applied in a network sharing environment. Also, the researchers enhanced the biome generation process that will follow a pattern based on Whittaker’s diagram. The enhancement of the Garden of Eden (GoE) map generation algorithm created by the researchers will benefit the game players, game developers and future researchers that will focus in the field of content generation. The researchers would like to recommend the algorithm to be further enhanced in terms of speed and memory capacity and be applied in a 3D game application.
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