Media literacy : thinking critically about video games & virtual worlds / Peyton Paxson. 6
By: Paxson, Peyton. 4 0 16 [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; Portland, ME : Walch Education, ©2009.46Edition: Description: 28 cm. vi, 155 pages : illustrationsContent type: text Media type: 2 Carrier type: volumeISBN: 978-0-8251-6509-2 (paperback);0825165091ISSN: 2Other title: Thinking critically about video games & virtual worlds;Video games & virtual worlds 6 []Uniform titles: | | Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- Study and teaching (Middle school);Social aspects;Study and teaching (Middle school);Social aspects;Study and teaching (Middle school);Social aspects;Study and teaching (Middle school);Study and teaching (Secondary);Social aspects;Study and teaching (Secondary);Social aspects;Study and teaching (Secondary);Social aspects;Study and teaching (Secondary);Study and teaching.;Social aspects;Study and teaching.;Social aspects;Study and teaching.;Social aspects;Study and teaching. Media literacy;Video games;Computer games;Mass media;Media literacy;Video games;Computer games;Mass media;Media literacy;Video games;Computer games;Mass media -- -- -- Activity programs.;Activity programs.;Activity programs.;Activity programs.;Activity programs.;Activity programs.;Activity programs.;Activity programs | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | R 302.2307 LOC classification: | | 2Other classification:| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|
| Book | PLM | PLM Reference Section | Reference | R 302.2307 P289m 2009 (Browse shelf) | Available | R34918 |
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Includes bibliographical references (p. 153-154).
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A comprehensive guide to media literacy that focuses on video games and virtual worlds, providing five teaching units, with activities and reproducible pages, for students to examine the positive and negative aspects of video games, their effect on society, why people play, the industry, and other related topics.
Professional;Professional Follett Library Resources
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