TY - BOOK AU - Morales, Clivette Kathryn T. and Ocampo, Kristelle E. AU - ED - ED - ED - ED - SN - 2 PY - 2017///46 CY - PB - KW - KW - 2 KW - 0 KW - 6 KW - 20 N1 - Undergraduate Thesis (BSCS major in Information Technology) Pamantasan ng Lungsod ng Maynila, 2017; 5 N2 - EXECUTIVE SUMMARY: Shazam Outfit is a mobile game-application that brings out your identity through your outfits. The proponents incorporated the term in the title because they believe that Shazam Outfit can create outfits as if it's magic based on some of the factors affecting fashion. These factors may not be directly selected by the user, if so, the user has to take the assessment. There will be a collection of mini games that will serve as a gauge to identify the user's mood of preferences. However, if the user already knows her mood and clothing preference as of the moment, he/she can just select from the given choices under the four factors: Waether (which will be automatically detected by the application), Event, Mood, and Clothing Preference. The application will not only give you random outfit ideas but will generate outfits right from one's own clothes. The objectives of the study is to maximize one's clothes, help recycle and redesign old and unused clothes, and find a fashion connection that motivates to embrace fashion identity. In order to understand and validate more of these problems, the researchers conducted surveys to random set of people and an interview with a professional fashion designer and stylist. Their answers were then tallied and reviewed, helping the researchers understand more of their situations and needs. The proponents developed the application following a certain project model did series of testing to verify its expected functionality ER -