Dddyslexiagame: An educational mobile application game for children with double deficit dyslexia using multisensory orton-gillingham activity

By: Parugganan, Lionel Ray C.; Ignacio, Mary Chalyze R.; Soriano, Rhiyen Lee
Language: English Publisher: . . c2025Description: Capstone Project: (Bachelor of Science in Information Technology) - Pamantasan ng Lungsod ng Maynila, 2024Content type: text Media type: unmediated Carrier type: volumeGenre/Form: academic writingDDC classification: . LOC classification: T58 I36 2025
Contents:
ABSTRACT: Children with Double Deficit Dyslexia (DDD) face significant challenges with phonological processing and rapid naming, which hinder their reading and writing skills. To address these difficulties, the study titled “DDDYSLEXIAGAME: An Educational Mobile Application Game for Children with Double Deficit Using Multisensory Orton-Gillingham Activity” developed an interactive mobile app based on the Orton-Gillingham method. This approach emphasizes multisensory learning, integrating test-to-speech (TTS) and speech-to-text (STT) technologies to create a richer learning experience for children. The study evaluated the app’s effectiveness using surveys and questionnaires from parents and educators of children with DDD, following ISO-25010 standards to assess various quality factors. Results indicated that the TTS and STT features significantly improved children’s phonological awareness and rapid naming abilities, with a functional completeness score of 3.11. Usability tests showed a satisfaction rate of 3.05, demonstrating that the app was both easy to use and engaging for children and their parents. Overall, DDDYSLEXIAGAME effectively supports children with Double Deficit Dyslexia by providing fun, multisensory activities that enhance their literacy skills. The study underscores the potential of mobile applications as valuable educational tools and suggests that further development could improve accessibility and customization, making these resources even more effective for diverse learners.
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Filipiniana Section
Filipiniana-Thesis T58 I36 2025 (Browse shelf) Available FT8764
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ABSTRACT: Children with Double Deficit Dyslexia (DDD) face significant challenges with phonological processing and rapid naming, which hinder their reading and writing skills. To address these difficulties, the study titled “DDDYSLEXIAGAME: An Educational Mobile Application Game for Children with Double Deficit Using Multisensory Orton-Gillingham Activity” developed an interactive mobile app based on the Orton-Gillingham method. This approach emphasizes multisensory learning, integrating test-to-speech (TTS) and speech-to-text (STT) technologies to create a richer learning experience for children. The study evaluated the app’s effectiveness using surveys and questionnaires from parents and educators of children with DDD, following ISO-25010 standards to assess various quality factors. Results indicated that the TTS and STT features significantly improved children’s phonological awareness and rapid naming abilities, with a functional completeness score of 3.11. Usability tests showed a satisfaction rate of 3.05, demonstrating that the app was both easy to use and engaging for children and their parents. Overall, DDDYSLEXIAGAME effectively supports children with Double Deficit Dyslexia by providing fun, multisensory activities that enhance their literacy skills. The study underscores the potential of mobile applications as valuable educational tools and suggests that further development could improve accessibility and customization, making these resources even more effective for diverse learners.

Filipiniana

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