The Fast and the Furious : Pushing Push-Button Digital Entertainment 6
By: 4 0 16 [, ] | [, ] |
Contributor(s): 5 6 [] |
Language: Unknown language code Summary language: Unknown language code Original language: Unknown language code Series: ; Quezon City : Loyola Schools, Ateneo de Manila University Office of Research and Publications, Loyola Schools, Ateneo de Manila University 200946Edition: Description: v. ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: ISSN: 2Other title: 6 []Uniform titles: | | Subject(s): -- 2 -- 0 -- -- | -- 2 -- 0 -- 6 -- | 2 0 -- | -- -- 20 -- | | -- -- Mobile Marketing;Non-traditional media -- Digital Entertainment;Communication -- -- | -- -- -- 20 -- --Genre/Form: -- 2 -- Additional physical formats: DDC classification: | LOC classification: | | 2Other classification:| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|
| Book | PLM | PLM Periodicals Section | Periodicals | HD28.L958 (Browse shelf) | Available | PER 1436TF |
Browsing PLM Shelves , Shelving location: Periodicals Section , Collection code: Periodicals Close shelf browser
ABSTRACT : The phenomenal growth in mobile-phone usage has radically changed the lifestyle and behavior of its vast community of users. This paves the way for opportunities for consumers-on-the-go to enjoy digital entertainment offered in mobile format, including real-time news-feeds, remote inter-active games, audio/video clips and broadcast of any information thas has a mass-based following. marketers see great potential in mobile marketing campaigns to complement taditional media, with its ever-enhanced efficiency and economy in the wake of continuing technological leaps in communication. Several examples of best-practice cases are presented, including a virtual world of like-minded avatars. 56
5
5

There are no comments for this item.